3620 lines
105 KiB
XML
Executable File
3620 lines
105 KiB
XML
Executable File
<?xml version="1.0"?>
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<sdf version='1.7'>
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<world name='default'>
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<light name='sun' type='directional'>
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<cast_shadows>1</cast_shadows>
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<pose>0 0 10 0 -0 0</pose>
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<diffuse>0.8 0.8 0.8 1</diffuse>
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<specular>0.2 0.2 0.2 1</specular>
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<attenuation>
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<range>1000</range>
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<constant>0.9</constant>
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<linear>0.01</linear>
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<quadratic>0.001</quadratic>
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</attenuation>
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<direction>-0.5 0.1 -0.9</direction>
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<spot>
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<inner_angle>0</inner_angle>
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<outer_angle>0</outer_angle>
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<falloff>0</falloff>
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</spot>
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</light>
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<model name='ground_plane'>
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<static>1</static>
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<link name='link'>
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<collision name='collision'>
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<geometry>
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<plane>
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<normal>0 0 1</normal>
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<size>100 100</size>
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</plane>
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</geometry>
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<surface>
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<friction>
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<ode>
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<mu>100</mu>
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<mu2>50</mu2>
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</ode>
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<torsional>
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<ode/>
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</torsional>
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</friction>
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<contact>
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<ode/>
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</contact>
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<bounce/>
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</surface>
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<max_contacts>10</max_contacts>
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</collision>
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<visual name='visual'>
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<cast_shadows>0</cast_shadows>
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<geometry>
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<plane>
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<normal>0 0 1</normal>
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<size>100 100</size>
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</plane>
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</geometry>
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<material>
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<script>
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<uri>file://media/materials/scripts/gazebo.material</uri>
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<name>Gazebo/Grey</name>
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</script>
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</material>
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</visual>
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<self_collide>0</self_collide>
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<enable_wind>0</enable_wind>
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<kinematic>0</kinematic>
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</link>
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</model>
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<gravity>0 0 -9.8</gravity>
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<magnetic_field>6e-06 2.3e-05 -4.2e-05</magnetic_field>
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<atmosphere type='adiabatic'/>
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<physics type='ode'>
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<max_step_size>0.001</max_step_size>
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<real_time_factor>1</real_time_factor>
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<real_time_update_rate>1000</real_time_update_rate>
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</physics>
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<scene>
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<ambient>0.4 0.4 0.4 1</ambient>
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<background>0.7 0.7 0.7 1</background>
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<shadows>1</shadows>
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</scene>
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<audio>
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<device>default</device>
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</audio>
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<wind/>
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<spherical_coordinates>
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<surface_model>EARTH_WGS84</surface_model>
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<latitude_deg>0</latitude_deg>
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<longitude_deg>0</longitude_deg>
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<elevation>0</elevation>
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<heading_deg>0</heading_deg>
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</spherical_coordinates>
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<model name='WaterDispenser'>
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<static>1</static>
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<link name='link'>
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<inertial>
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<pose>0 0 0 0 -0 0</pose>
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<mass>1</mass>
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<inertia>
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<ixx>0</ixx>
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<ixy>0</ixy>
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<ixz>0</ixz>
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<iyy>0</iyy>
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<iyz>0</iyz>
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<izz>0</izz>
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</inertia>
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</inertial>
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<collision name='collision'>
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<pose>0 0 0 0 -0 0</pose>
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<geometry>
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<mesh>
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<uri>model://WaterDispenser/meshes/water_dispenser.dae</uri>
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<scale>1 1 1</scale>
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</mesh>
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</geometry>
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<max_contacts>10</max_contacts>
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<surface>
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<contact>
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<ode/>
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</contact>
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<bounce/>
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<friction>
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<torsional>
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<ode/>
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</torsional>
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<ode/>
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</friction>
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</surface>
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</collision>
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<visual name='visual'>
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<pose>0 0 0 0 -0 0</pose>
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<geometry>
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<mesh>
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<uri>model://WaterDispenser/meshes/water_dispenser.dae</uri>
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<scale>1 1 1</scale>
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</mesh>
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</geometry>
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</visual>
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<self_collide>0</self_collide>
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<enable_wind>0</enable_wind>
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<kinematic>0</kinematic>
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</link>
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<pose>-4.56499 -5.07564 0 0 -0 0</pose>
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</model>
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<model name='toilet'>
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<static>1</static>
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<link name='link'>
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<collision name='collision'>
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<pose>-0.003873 0.134001 0.582097 0 -0 0</pose>
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<geometry>
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<box>
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<size>0.551631 1.09406 1.18218</size>
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</box>
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</geometry>
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<max_contacts>10</max_contacts>
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<surface>
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<contact>
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<ode/>
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</contact>
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<bounce/>
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<friction>
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<torsional>
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<ode/>
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</torsional>
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<ode/>
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</friction>
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</surface>
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</collision>
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<visual name='visual'>
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<geometry>
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<mesh>
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<uri>model://toilet/meshes/toilet.dae</uri>
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<scale>1.4 1.4 1.4</scale>
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</mesh>
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</geometry>
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</visual>
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<self_collide>0</self_collide>
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<enable_wind>0</enable_wind>
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<kinematic>0</kinematic>
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</link>
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<pose>-4.00189 -2.76084 0 0 -0 0</pose>
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</model>
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<model name='Desk'>
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<static>1</static>
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<link name='link'>
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<collision name='collision'>
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<geometry>
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<mesh>
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<uri>model://office_desk/meshes/office_desk.dae</uri>
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<scale>1.4 1.4 1.4</scale>
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</mesh>
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</geometry>
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<max_contacts>10</max_contacts>
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<surface>
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<contact>
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<ode/>
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</contact>
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<bounce/>
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<friction>
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<torsional>
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<ode/>
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</torsional>
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<ode/>
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</friction>
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</surface>
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</collision>
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<visual name='visual'>
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<geometry>
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<mesh>
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<uri>model://office_desk/meshes/office_desk.dae</uri>
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<scale>1.4 1.4 1.4</scale>
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</mesh>
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</geometry>
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</visual>
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<self_collide>0</self_collide>
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<enable_wind>0</enable_wind>
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<kinematic>0</kinematic>
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</link>
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<pose>-0.427528 -3.64916 0 0 -0 0</pose>
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</model>
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<model name='Desk_clone'>
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<static>1</static>
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<link name='link'>
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<collision name='collision'>
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<geometry>
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<mesh>
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<uri>model://office_desk/meshes/office_desk.dae</uri>
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<scale>1.4 1.4 1.4</scale>
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</mesh>
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</geometry>
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<max_contacts>10</max_contacts>
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<surface>
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<contact>
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<ode/>
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</contact>
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<bounce/>
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<friction>
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<torsional>
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<ode/>
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</torsional>
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<ode/>
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</friction>
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</surface>
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</collision>
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<visual name='visual'>
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<geometry>
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<mesh>
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<uri>model://office_desk/meshes/office_desk.dae</uri>
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<scale>1.4 1.4 1.4</scale>
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</mesh>
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</geometry>
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</visual>
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<self_collide>0</self_collide>
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<enable_wind>0</enable_wind>
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<kinematic>0</kinematic>
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</link>
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<pose>3.06034 -3.4808 0 0 -0 0</pose>
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</model>
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<model name='office_lamp'>
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<static>1</static>
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<link name='link'>
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<collision name='collision'>
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<geometry>
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<mesh>
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<uri>model://office_lamp/meshes/office_lamp.dae</uri>
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<scale>1.4 1.4 1.4</scale>
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</mesh>
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</geometry>
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<max_contacts>10</max_contacts>
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<surface>
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<contact>
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<ode/>
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</contact>
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<bounce/>
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<friction>
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<torsional>
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<ode/>
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</torsional>
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<ode/>
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</friction>
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</surface>
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</collision>
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<visual name='visual'>
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<geometry>
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<mesh>
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<uri>model://office_lamp/meshes/office_lamp.dae</uri>
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<scale>1.4 1.4 1.4</scale>
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</mesh>
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</geometry>
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</visual>
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<self_collide>0</self_collide>
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<enable_wind>0</enable_wind>
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<kinematic>0</kinematic>
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</link>
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<pose>-0.584571 -4.97822 0 0 -0 0</pose>
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</model>
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<model name='book_10'>
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<link name='cover'>
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<pose>0 -0.000108 0.015405 0 -0 0</pose>
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<self_collide>0</self_collide>
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<kinematic>0</kinematic>
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<gravity>1</gravity>
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<visual name='visual'>
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<geometry>
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<box>
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<size>0.245 0.16 0.03</size>
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</box>
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</geometry>
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<material>
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<script>
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<uri>model://book_10/materials/scripts</uri>
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<uri>model://book_10/materials/textures</uri>
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<name>book_10</name>
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</script>
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</material>
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<cast_shadows>1</cast_shadows>
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<transparency>0</transparency>
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</visual>
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<collision name='collision'>
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<laser_retro>0</laser_retro>
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<max_contacts>10</max_contacts>
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<geometry>
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<box>
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<size>0.245 0.16 0.03</size>
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</box>
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</geometry>
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<surface>
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<contact>
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<ode/>
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</contact>
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<bounce/>
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<friction>
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<torsional>
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<ode/>
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</torsional>
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<ode/>
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</friction>
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</surface>
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</collision>
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<enable_wind>0</enable_wind>
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</link>
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<link name='page'>
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<pose>0 0.000608 0.015405 0 -0 0</pose>
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<visual name='visual'>
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<pose>0 0 0 0 -0 0</pose>
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<geometry>
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<box>
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<size>0.24502 0.15862 0.028</size>
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</box>
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</geometry>
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<material>
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<lighting>1</lighting>
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<ambient>1 1 1 1</ambient>
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<diffuse>1 1 1 1</diffuse>
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<specular>0.01 0.01 0.01 1</specular>
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<emissive>0 0 0 1</emissive>
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<shader type='vertex'>
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<normal_map>__default__</normal_map>
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</shader>
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</material>
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<cast_shadows>1</cast_shadows>
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<transparency>0</transparency>
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</visual>
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<collision name='collision'>
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<laser_retro>0</laser_retro>
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<max_contacts>10</max_contacts>
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<pose>0 0 0 0 -0 0</pose>
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<geometry>
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<box>
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<size>0.245 0.16 0.03</size>
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</box>
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</geometry>
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<surface>
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<contact>
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<ode/>
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</contact>
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<bounce/>
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<friction>
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<torsional>
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<ode/>
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</torsional>
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<ode/>
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</friction>
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</surface>
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</collision>
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<self_collide>0</self_collide>
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<enable_wind>0</enable_wind>
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<kinematic>0</kinematic>
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</link>
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<static>1</static>
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<allow_auto_disable>1</allow_auto_disable>
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<pose>0.986941 -4.8154 0 0 -0 0</pose>
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</model>
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<model name='book_2'>
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<link name='cover'>
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<pose>0 -0.000108 0.015405 0 -0 0</pose>
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<self_collide>0</self_collide>
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<kinematic>0</kinematic>
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<gravity>1</gravity>
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<visual name='visual'>
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<geometry>
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<box>
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<size>0.245 0.16 0.03</size>
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</box>
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</geometry>
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<material>
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<script>
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<uri>model://book_2/materials/scripts</uri>
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<uri>model://book_2/materials/textures</uri>
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<name>book_2</name>
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</script>
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</material>
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<cast_shadows>1</cast_shadows>
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<transparency>0</transparency>
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</visual>
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<collision name='collision'>
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<laser_retro>0</laser_retro>
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<max_contacts>10</max_contacts>
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<geometry>
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<box>
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<size>0.245 0.16 0.03</size>
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</box>
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</geometry>
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<surface>
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<contact>
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<ode/>
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</contact>
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<bounce/>
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<friction>
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<torsional>
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<ode/>
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</torsional>
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<ode/>
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</friction>
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</surface>
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</collision>
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<enable_wind>0</enable_wind>
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</link>
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<link name='page'>
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<pose>0 0.000608 0.015405 0 -0 0</pose>
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<visual name='visual'>
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<pose>0 0 0 0 -0 0</pose>
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<geometry>
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<box>
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<size>0.24502 0.15862 0.028</size>
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</box>
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</geometry>
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<material>
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<lighting>1</lighting>
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<ambient>1 1 1 1</ambient>
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<diffuse>1 1 1 1</diffuse>
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<specular>0.01 0.01 0.01 1</specular>
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<emissive>0 0 0 1</emissive>
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<shader type='vertex'>
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<normal_map>__default__</normal_map>
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</shader>
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</material>
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<cast_shadows>1</cast_shadows>
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<transparency>0</transparency>
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</visual>
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<collision name='collision'>
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<laser_retro>0</laser_retro>
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<max_contacts>10</max_contacts>
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<pose>0 0 0 0 -0 0</pose>
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<geometry>
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<box>
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<size>0.245 0.16 0.03</size>
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</box>
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</geometry>
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<surface>
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<contact>
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<ode/>
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</contact>
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<bounce/>
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<friction>
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<torsional>
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<ode/>
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</torsional>
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<ode/>
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</friction>
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</surface>
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</collision>
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<self_collide>0</self_collide>
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<enable_wind>0</enable_wind>
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<kinematic>0</kinematic>
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</link>
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<static>1</static>
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<allow_auto_disable>1</allow_auto_disable>
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<pose>4.76142 -4.40443 0 0 -0 0</pose>
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</model>
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<model name='bookshelf_large'>
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<link name='link_1'>
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<pose>-0.000121 -2.1e-05 0 0 -0 0</pose>
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<visual name='visual'>
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<pose>0 0 0 0 -0 0</pose>
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<geometry>
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<mesh>
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<uri>model://bookshelf_large/meshes/frame.dae</uri>
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<scale>1 1 1</scale>
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</mesh>
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</geometry>
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<material>
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<script>
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<uri>model://bookshelf_large/materials/scripts</uri>
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|
<uri>model://bookshelf_large/materials/textures</uri>
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<name>bookshelf</name>
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</script>
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</material>
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<cast_shadows>1</cast_shadows>
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<transparency>0</transparency>
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</visual>
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<collision name='collision'>
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<laser_retro>0</laser_retro>
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<max_contacts>10</max_contacts>
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<pose>0 0 0 0 -0 0</pose>
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<geometry>
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<mesh>
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<uri>model://bookshelf_large/meshes/frame.dae</uri>
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|
<scale>1 1 1</scale>
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</mesh>
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</geometry>
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<surface>
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<contact>
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<ode/>
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</contact>
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<bounce/>
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<friction>
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<torsional>
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<ode/>
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</torsional>
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<ode/>
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</friction>
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</surface>
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</collision>
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<self_collide>0</self_collide>
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<enable_wind>0</enable_wind>
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<model name='office_chair_0'>
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<model name='office_couch'>
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<model name='office_lamp'>
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<model name='refrigerator'>
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<light name='sun'>
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<camera name='user_camera'>
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<geometry>
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<cylinder>
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<visual name='visual'>
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<mesh>
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<uri>model://office_chair/meshes/office_chair.dae</uri>
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<scale>1.4 1.4 1.4</scale>
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<uri>model://office_lamp/meshes/office_lamp.dae</uri>
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<visual name='visual'>
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<geometry>
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<mesh>
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<uri>model://labtop_mac_2/meshes/body.dae</uri>
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<scale>1 1 1</scale>
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</geometry>
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<lighting>1</lighting>
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<shader type='vertex'>
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